Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming - Archive ouverte HAL Access content directly
Journal Articles Education and Information Technologies Year : 2022

Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming

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Fahima Djelil
Eric Sanchez
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hal-03709714 , version 1 (30-06-2022)

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Fahima Djelil, Eric Sanchez. Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming. Education and Information Technologies, 2022, ⟨10.1007/s10639-022-11158-6⟩. ⟨hal-03709714⟩
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